ctrlSetPixelPrecision: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Some wiki formatting)
 
(2 intermediate revisions by the same user not shown)
Line 19: Line 19:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>_control [[ctrlSetPixelPrecision]] 2; {{cc|Enables pixel precision of the given control}}</code>
|x1= <sqf>_control ctrlSetPixelPrecision 2; // Enables pixel precision of the given control</sqf>


|seealso= [[ctrlCommit]] [[ctrlCreate]] [[ctrlDelete]] [[ctrlModel]] [[ctrlSetModel]] [[ctrlPosition]] [[ctrlClassName]] [[displayCtrl]] [[ctrlModelScale]] [[ctrlSetModelScale]] [[ctrlModelDirAndUp]], [[ctrlSetModelDirAndUp]], [[ctrlSetPosition]]
|seealso= [[ctrlCommit]] [[ctrlCreate]] [[ctrlDelete]] [[ctrlModel]] [[ctrlSetModel]] [[ctrlPosition]] [[ctrlClassName]] [[displayCtrl]] [[ctrlModelScale]] [[ctrlSetModelScale]] [[ctrlModelDirAndUp]] [[ctrlSetModelDirAndUp]] [[ctrlSetPosition]]
}}
}}

Latest revision as of 23:40, 3 May 2022

Hover & click on the images for description

Description

Description:
Switches mode of pixel precision (rounding) in a given control interface.
Groups:
GUI Control - Positioning

Syntax

Syntax:
control ctrlSetPixelPrecision mode
Parameters:
control: Control
mode: Number or String - can be one of the following:
  • 0 / "AUTO" - control position (x, y, w, h) is always rounded to whole pixels (game default)
  • 1 / "ON" - control position (x, y, w, h) is rounded to whole pixels only when not animating
  • 2 / "OFF" - control position (x, y, w, h) is always precise, no pixel rounding applies here
Return Value:
Nothing

Examples

Example 1:
_control ctrlSetPixelPrecision 2; // Enables pixel precision of the given control

Additional Information

See also:
ctrlCommit ctrlCreate ctrlDelete ctrlModel ctrlSetModel ctrlPosition ctrlClassName displayCtrl ctrlModelScale ctrlSetModelScale ctrlModelDirAndUp ctrlSetModelDirAndUp ctrlSetPosition

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note