BIS fnc showCuratorAttributes: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \|descr=(.*) \| (.*) " to " |descr= $1 |s1= $2 ") |
Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
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|game1= arma3 | |game1= arma3 | ||
|version1= 1.16 | |version1= 1.16 | ||
|gr1= Curator | |gr1= Curator | ||
|descr= | |descr= Show attributes window of an entity. When no attributes are available, no window is opened. | ||
|s1= [target] call [[BIS_fnc_showCuratorAttributes]] | |s1= [target] call [[BIS_fnc_showCuratorAttributes]] | ||
|p1= target: [[Object]], [[Group]], [[Array]] (Waypoint) or [[String]] - | |p1= target: [[Object]], [[Group]], [[Array]] (Waypoint) or [[String]] - entity whose attributes should be shown | ||
| [[Boolean]] - [[true]] if windows was opened | |r1= [[Boolean]] - [[true]] if windows was opened | ||
|x1= < | |x1= <sqf>[BIS_vehicle] call BIS_fnc_showCuratorAttributes;</sqf> | ||
|seealso= [[Arma 3: Curator]] | |seealso= [[Arma 3: Curator]] | ||
}} | }} | ||
Latest revision as of 13:04, 5 May 2022
Description
- Description:
- Show attributes window of an entity. When no attributes are available, no window is opened.
- Execution:
- call
- Groups:
- Curator
Syntax
- Syntax:
- [target] call BIS_fnc_showCuratorAttributes
- Parameters:
- target: Object, Group, Array (Waypoint) or String - entity whose attributes should be shown
- Return Value:
- Boolean - true if windows was opened
Examples
- Example 1:
Additional Information
- See also:
- Arma 3: Curator
Notes
-
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