BIS fnc showCuratorAttributes: Difference between revisions

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m (GVI 1.00 --> 1.16 http://dev.arma3.com/post/spotrep-00023 (It's Zeus update, obvious))
m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
 
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{{RV|type=function


{{Function|= Comments
|game1= arma3
____________________________________________________________________________________________
|version1= 1.16


| arma3 |= Game name
|gr1= Curator


|1.16|= Game version
|descr= Show attributes window of an entity. When no attributes are available, no window is opened.
____________________________________________________________________________________________


| ''N/A'' |= Description
|s1= [target] call [[BIS_fnc_showCuratorAttributes]]
____________________________________________________________________________________________


| <!-- [] call [[BIS_fnc_showCuratorAttributes]]; --> |= Syntax
|p1= target: [[Object]], [[Group]], [[Array]] (Waypoint) or [[String]] - entity whose attributes should be shown


|p1= |= Parameter 1
|r1= [[Boolean]] - [[true]] if windows was opened


| |= Return value
|x1= <sqf>[BIS_vehicle] call BIS_fnc_showCuratorAttributes;</sqf>
____________________________________________________________________________________________
 
|x1= <code></code> |=
____________________________________________________________________________________________
 
| |= See also


|seealso= [[Arma 3: Curator]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Curator|{{uc:showCuratorAttributes}}]]
[[Category:Functions|{{uc:showCuratorAttributes}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:showCuratorAttributes}}]]

Latest revision as of 13:04, 5 May 2022

Hover & click on the images for description

Description

Description:
Show attributes window of an entity. When no attributes are available, no window is opened.
Execution:
call
Groups:
Curator

Syntax

Syntax:
[target] call BIS_fnc_showCuratorAttributes
Parameters:
target: Object, Group, Array (Waypoint) or String - entity whose attributes should be shown
Return Value:
Boolean - true if windows was opened

Examples

Example 1:
[BIS_vehicle] call BIS_fnc_showCuratorAttributes;

Additional Information

See also:
Arma 3: Curator

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note