BIS fnc camera getHUDEnabled: Difference between revisions

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m (Text replacement - "\|game([0-9])=([^ ]+) * \|version([0-9])=([^ ]+) * " to "|game$1=$2 |version$3=$4 ")
m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
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|r1= [[Boolean]] - Returns [[true]] if HUD is enabled
|r1= [[Boolean]] - Returns [[true]] if HUD is enabled


|x1= <code>[BIS_camera] [[call]] [[BIS_fnc_camera_getHUDEnabled]];</code>
|x1= <sqf>[BIS_camera] call BIS_fnc_camera_getHUDEnabled;</sqf>


|seealso= [[BIS_fnc_camera_setHUDEnabled]]
|seealso= [[BIS_fnc_camera_setHUDEnabled]]
}}
}}

Revision as of 13:04, 5 May 2022

Hover & click on the images for description

Description

Description:
Returns wether camera HUD is enabled.
Execution:
call
Groups:
Camera

Syntax

Syntax:
[camera] call BIS_fnc_camera_getHUDEnabled
Parameters:
camera: Object - The camera
Return Value:
Boolean - Returns true if HUD is enabled

Examples

Example 1:
[BIS_camera] call BIS_fnc_camera_getHUDEnabled;

Additional Information

See also:
BIS_fnc_camera_setHUDEnabled

Notes

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