BIS fnc EXP camp getCinematicMode: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "{{Function " to "{{RV|type=function ") |
Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
||
(7 intermediate revisions by 2 users not shown) | |||
Line 2: | Line 2: | ||
|game1= arma3 | |game1= arma3 | ||
|version1= 1.62 | |version1= 1.62 | ||
|gr1 = Campaign | |gr1= Campaign | ||
|descr= Returns whether or not player is in cinematic mode. | |descr= Returns whether or not player is in cinematic mode. | ||
| | |s1= | ||
|r1= [[Boolean]] - [[true]] if in cinematic mode, [[false]] if not | |r1= [[Boolean]] - [[true]] if in cinematic mode, [[false]] if not | ||
|x1= < | |x1= <sqf>call BIS_fnc_EXP_camp_getCinematicMode;</sqf> | ||
|seealso= [[BIS_fnc_EXP_camp_setCinematicMode]] | |seealso= [[BIS_fnc_EXP_camp_setCinematicMode]] | ||
}} | }} | ||
Latest revision as of 13:04, 5 May 2022
Description
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Boolean - true if in cinematic mode, false if not
Examples
- Example 1:
- call BIS_fnc_EXP_camp_getCinematicMode;
Additional Information
- See also:
- BIS_fnc_EXP_camp_setCinematicMode
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note