BIS fnc EXP camp getCinematicMode: Difference between revisions

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m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
 
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|game1= arma3
|game1= arma3
|version1= 1.62
|version1= 1.62


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|descr= Returns whether or not player is in cinematic mode.
|descr= Returns whether or not player is in cinematic mode.


|
|s1=


|r1= [[Boolean]] - [[true]] if in cinematic mode, [[false]] if not
|r1= [[Boolean]] - [[true]] if in cinematic mode, [[false]] if not


|x1= <code>[[call]] [[BIS_fnc_EXP_camp_getCinematicMode]];</code>
|x1= <sqf>call BIS_fnc_EXP_camp_getCinematicMode;</sqf>


|seealso= [[BIS_fnc_EXP_camp_setCinematicMode]]
|seealso= [[BIS_fnc_EXP_camp_setCinematicMode]]
}}
}}

Latest revision as of 13:04, 5 May 2022

Hover & click on the images for description

Description

Description:
Returns whether or not player is in cinematic mode.
Execution:
call
Groups:
Campaign

Syntax

Syntax:
Syntax needed
Return Value:
Boolean - true if in cinematic mode, false if not

Examples

Example 1:
call BIS_fnc_EXP_camp_getCinematicMode;

Additional Information

See also:
BIS_fnc_EXP_camp_setCinematicMode

Notes

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