BIS fnc curatorRespawn: Difference between revisions

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m (Text replacement - "{{RV|type=function | arma3 |1.16 " to "{{RV|type=function |game1= arma3 |version1= 1.16 ")
m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
 
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|gr1= Curator
|gr1= Curator


|Restore unit for curators after respawn.
|descr= Restore unit for curators after respawn.
When curator owner, it will transfer ownership to the new unit.
When curator owner, it will transfer ownership to the new unit.
When editable by curator, it will remove the dead unit and register the new one.
When editable by curator, it will remove the dead unit and register the new one.


| [newUnit,oldUnit] call [[BIS_fnc_curatorRespawn]]
|s1= [newUnit,oldUnit] call [[BIS_fnc_curatorRespawn]]


|p1=newUnit: [[Object]] - New unit
|p1= newUnit: [[Object]] - new unit


|p2=oldUnit [[Object]] - Old, dead unit
|p2= oldUnit [[Object]] - old, dead unit


|r1= [[Boolean]]
|r1= [[Boolean]]


|x1= <code>[BIS_newUnit,BIS_oldUnit] [[call]] [[BIS_fnc_curatorRespawn]];</code>
|x1= <sqf>[BIS_newUnit,BIS_oldUnit] call BIS_fnc_curatorRespawn;</sqf>


|seealso= [[Arma 3: Curator]]
|seealso= [[Arma 3: Curator]]
}}
}}

Latest revision as of 13:04, 5 May 2022

Hover & click on the images for description

Description

Description:
Restore unit for curators after respawn. When curator owner, it will transfer ownership to the new unit. When editable by curator, it will remove the dead unit and register the new one.
Execution:
call
Groups:
Curator

Syntax

Syntax:
[newUnit,oldUnit] call BIS_fnc_curatorRespawn
Parameters:
newUnit: Object - new unit
oldUnit Object - old, dead unit
Return Value:
Boolean

Examples

Example 1:
[BIS_newUnit,BIS_oldUnit] call BIS_fnc_curatorRespawn;

Additional Information

See also:
Arma 3: Curator

Notes

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