BIN fnc getTerrainObjects: Difference between revisions
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m (Text replacement - "| <!-- " to "|s1= <!-- ") |
Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?(call|spawn) \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
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{{RV|type=function | {{RV|type=function | ||
|game1= arma3 | |game1= arma3 | ||
|version1= 1.94 | |version1= 1.94 | ||
|gr1= Collisions | |gr1= Collisions | ||
| <pre>/* | |descr= <pre>/* | ||
Killzone_Kid | Killzone_Kid | ||
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Example: | Example: | ||
["myArea", [player, 100], ["HOUSE", "TREE"]] call BIN_fnc_getTerrainObjects | ["myArea", [player, 100], ["HOUSE", "TREE"]] call BIN_fnc_getTerrainObjects | ||
*/ | */</pre> | ||
{{Wiki|placeholder}} {{Feature|arma3contact}} | |||
|s1= <!-- [] call [[BIN_fnc_getTerrainObjects]] --> | |||
|p1= | |||
| | |r1= | ||
| | |x1= <!-- <sqf>[] call BIN_fnc_getTerrainObjects;</sqf> --> | ||
| | |seealso= | ||
}} | }} | ||
Latest revision as of 13:06, 5 May 2022
Description
- Description:
/* Killzone_Kid Description: Returns terrain objects of the given type for the given area dimensions Parameter(s): 0: ARRAY - area details in Area format (see BIS_fnc_getArea) 1: ARRAY - types of terrain objects, for example ["HOUSE", "TREE"] Returns: ARRAY of objects Example: ["myArea", [player, 100], ["HOUSE", "TREE"]] call BIN_fnc_getTerrainObjects */
- Execution:
- call
- Groups:
- Collisions
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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