BIN fnc deconShowerAnimStop: Difference between revisions

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m (Text replacement - "| <!-- " to "|s1= <!-- ")
m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?(call|spawn) \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
 
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{{RV|type=function
{{RV|type=function


|game1= arma3  
|game1= arma3
 
|version1= 1.94
|version1= 1.94


|gr1= Decon Shower  
|gr1= Decon Shower  


| <pre>/*
|descr= <pre>/*
bin_fnc_deconShowerAnimStop
BIN_fnc_deconShowerAnimStop
Delete all sound sources attachted to decon shower in case it is destroyed or deleted
Delete all sound sources attachted to decon shower in case it is destroyed or deleted
*/
*/</pre>
{{placeholder}}  
{{Wiki|placeholder}}  


|s1= <!-- [] call [[BIN_fnc_deconShowerAnimStop]]; -->  
|s1= <!-- [] call [[BIN_fnc_deconShowerAnimStop]] -->


|p1=  
|p1=


|x1=
|r1=
}}


|x1= <!-- <sqf>[] call BIN_fnc_deconShowerAnimStop;</sqf> -->


[[Category:Functions|{{uc:deconShowerAnimStop}}]]
|seealso=
[[Category:{{Name|arma3}}: Functions|{{uc:deconShowerAnimStop}}]]
}}

Latest revision as of 13:07, 5 May 2022

Hover & click on the images for description

Description

Description:
/*
	BIN_fnc_deconShowerAnimStop
	Delete all sound sources attachted to decon shower in case it is destroyed or deleted
*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
Execution:
call
Groups:
Decon Shower

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

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