BIN fnc deconShowerAnimStop: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "{{placeholder}}" to "{{Wiki|placeholder}}") |
Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?(call|spawn) \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
||
(4 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{RV|type=function | {{RV|type=function | ||
|game1= arma3 | |game1= arma3 | ||
|version1= 1.94 | |version1= 1.94 | ||
Line 8: | Line 7: | ||
|descr= <pre>/* | |descr= <pre>/* | ||
BIN_fnc_deconShowerAnimStop | |||
Delete all sound sources attachted to decon shower in case it is destroyed or deleted | Delete all sound sources attachted to decon shower in case it is destroyed or deleted | ||
*/</pre> | */</pre> | ||
{{Wiki|placeholder}} | {{Wiki|placeholder}} | ||
|s1= <!-- [] call [[BIN_fnc_deconShowerAnimStop]] | |s1= <!-- [] call [[BIN_fnc_deconShowerAnimStop]] --> | ||
|p1= | |||
|r1= | |||
| | |x1= <!-- <sqf>[] call BIN_fnc_deconShowerAnimStop;</sqf> --> | ||
| | |seealso= | ||
}} | }} |
Latest revision as of 13:07, 5 May 2022
Description
- Description:
/* BIN_fnc_deconShowerAnimStop Delete all sound sources attachted to decon shower in case it is destroyed or deleted */
- Execution:
- call
- Groups:
- Decon Shower
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note