BIN fnc frequencyToString: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9])=([^ ]+) * \|version([0-9])=([^ ]+) * " to "|game$1=$2 |version$3=$4 ") |
Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?(call|spawn) \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
||
Line 42: | Line 42: | ||
|r1= | |r1= | ||
|x1= <!-- < | |x1= <!-- <sqf>[] call BIN_fnc_frequencyToString;</sqf> --> | ||
|seealso= | |seealso= | ||
}} | }} |
Revision as of 13:08, 5 May 2022
Description
- Description:
/* Description: Returns frequency as a string Parameter(s): 0: NUMBER - frequency in MHz, returned value is in format "<value> <unit>" ARRAY in format [NUMBER,NUMBER] - frequency range in MHz, returned value is in format "<value1> <unit1> - <value2> <unit2>" 1: NUMBER - order offset. When 0, frequency 1000 will return "1 GHz". When -1, returned value will be "1000 MHz" 2: BOOL - true if input values are in Hz, false if in MHz (standard across the game) Returns: STRING */ #define UNITS [\ localize "STR_A3_C_fnc_frequencyToString_Hz0",\ localize "STR_A3_C_fnc_frequencyToString_Hz1",\ localize "STR_A3_C_fnc_frequencyToString_Hz2",\ localize "STR_A3_C_fnc_frequencyToString_Hz3",\ localize "STR_A3_C_fnc_frequencyToString_Hz4",\ localize "STR_A3_C_fnc_frequencyToString_Hz5",\ localize "STR_A3_C_fnc_frequencyToString_Hz6"\ ] // ^0 ^3 ^6 ^9 ^12 ^15 ^18 //#define UNITS ["Hz","kHz","MHz","GHz","THz","PHz","EHz"]
- Execution:
- call
- Groups:
- EM Interface
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note