BIN fnc initMothershipLights: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|gr1 =" to "|gr1=")
m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?(call|spawn) \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
 
(9 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{RV|type=function
{{RV|type=function


|game1= arma3  
|game1= arma3
 
|version1= 1.94
|version1= 1.94


|gr1= Contact  
|gr1= Contact  


| <pre>/*
|descr= <pre>/*


Description:
Description:
Line 18: Line 17:
Returns:
Returns:
NOTHING
NOTHING
*/
*/</pre>


{{placeholder}} {{Feature|arma3contact}}  
{{Wiki|placeholder}} {{Feature|arma3contact}}  


| <!-- [] call [[BIN_fnc_initMothershipLights]]; -->  
|s1= <!-- [] call [[BIN_fnc_initMothershipLights]] -->


|p1=  
|p1=


|x1=
|r1=
}}


|x1= <!-- <sqf>[] call BIN_fnc_initMothershipLights;</sqf> -->


[[Category:Functions|{{uc:initMothershipLights}}]]
|seealso=
[[Category:{{Name|arma3}}: Functions|{{uc:initMothershipLights}}]]
}}

Latest revision as of 13:08, 5 May 2022

Hover & click on the images for description

Description

Description:
/*

	Description:
		Enable scripted ET Mothership lights on baked memory points
		Created lights can be retrieved via getVariable "BIN_lights" on the Mothership

	Parameter(s):
		0: OBJECT - Mothership

	Returns:
		NOTHING
*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
enoch icon ca.png
This content is exclusive to the Arma 3 Contact Expansion.
Execution:
call
Groups:
Contact

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note