BIS fnc planeEjectionFX: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?(call|spawn) \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
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{{ | {{RV|type=function | ||
| arma3 | | |game1= arma3 | ||
|version1= 1.00 | |||
| | |gr1= Aircraft Functionality | ||
| <pre>/* | |descr= <pre>/* | ||
Author: Bravo Zero One development | Author: Bravo Zero One development | ||
- John_Spartan | - John_Spartan | ||
Line 36: | Line 35: | ||
maxValue = 0; | maxValue = 0; | ||
hideValue = 0.99; | hideValue = 0.99; | ||
}; | }; | ||
Line 45: | Line 43: | ||
0: plane/object | 0: plane/object | ||
1: ejector seat/object | 1: ejector seat/object | ||
Returns: nothing | Returns: nothing | ||
Result: Set of particle FX and sound FX will be aplied to ejection feature. | Result: Set of particle FX and sound FX will be aplied to ejection feature. | ||
*/ | */</pre> | ||
</pre> | |||
| | {{Wiki|placeholder}} | ||
| | |s1= <!-- [] call [[BIS_fnc_planeEjectionFX]] --> | ||
| | |r1= | ||
| | |x1= <!-- <sqf>[] call BIS_fnc_planeEjectionFX;</sqf> --> | ||
|seealso= | |||
}} | }} | ||
Latest revision as of 13:09, 5 May 2022
Description
- Description:
/* Author: Bravo Zero One development - John_Spartan Description: - This function is designed as part of set of functions to implement semi-authenthic ejection system on fixed wing aircrfat that have such functionality enabled/configured. - Function created to add FX (sound/particles) for ejection feature. Exucution: - Call from within the main ejection fnc (on demand). Example: [_plane, _ejectionSeat] spawn BIS_fnc_planeEjectionFX; Requirments: - Compatible ejector seat must have a hide animation for rocket motor flash and position for FX to be attached. (TO DO PARAMETARIZE) Inehector seats model.cfg class Animations { class Rocket_Flash_hide { type = "hide"; source = "user"; selection = "rocket_flash"; sourceAddress = "mirror"; minValue = -1.5; maxValue = 0; hideValue = 0.99; }; }; Parameter(s): _this select 0: mode (Scalar) 0: plane/object 1: ejector seat/object Returns: nothing Result: Set of particle FX and sound FX will be aplied to ejection feature. */
- Execution:
- call
- Groups:
- Aircraft Functionality
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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