BIS fnc sceneMiscStuff: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=]{12})" to "|$1=$2 |descr=$3") |
Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?(call|spawn) \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
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{{RV|type=function | {{RV|type=function | ||
| arma2 | |game1= arma2 | ||
|1.00 | |version1= 1.00 | ||
|game2= arma2oa | |game2= arma2oa | ||
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|r1= | |r1= | ||
|x1= <!-- < | |x1= <!-- <sqf>[] call BIS_fnc_sceneMiscStuff;</sqf> --> | ||
|seealso= | |seealso= | ||
}} | }} | ||
Latest revision as of 13:09, 5 May 2022
Description
- Description:
/********************************************************************* Version: 1.0 Name: sceneMiscStuff DESCRIPTION: Does the basic minor stuff for scene - cinema borders, map is denied etc. PARAMETERS: 1) _cameraPositions - [[cameraTarget],[cameraPos]] - Coordinates. If BIS_debugScene is true then external camera is activated 2) _skipInitBlackout - BOOL - if true, initial blackout is skipped 3) _skipFinalBlackout - BOOL - if true, final blackout is skipped 4) _noUseCheckTheWeapons - BOOL - if true, checking of weapon before scene is skipped 5) _noUseLoadingScreen - BOOL - if true, loadingscreen is bypassed 6) __excludedObjectsForIntruderDetector - ARRAY of objects - objects will be excluded from intruder detector RETURNED VALUE: **********************************************************************/
- Execution:
- call
- Groups:
- Scenes
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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