BIS fnc setRespawnDelay: Difference between revisions

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m (Text replacement - "\[\[[cC]ategory:[fF]unctions\|\{\{uc:[a-z A-Z_]*\}\}\]\]" to "")
m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?(call|spawn) \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
 
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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
|version1= 1.00


|1.00
|gr1= Respawn


|gr1 = Respawn
|descr= <pre>/*
 
| <pre>/*


Description:
Description:
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Returns:
Returns:
NOTHING
NOTHING
*/
*/</pre>
{{placeholder}}
 
| <!-- [] call [[BIS_fnc_setRespawnDelay]]; -->


|p1=
{{Wiki|placeholder}}


|x1=
|s1= <!-- [] call [[BIS_fnc_setRespawnDelay]] -->
}}


|r1=


|x1= <!-- <sqf>[] call BIS_fnc_setRespawnDelay;</sqf> -->


[[Category:{{Name|arma3}}: Functions|{{uc:setRespawnDelay}}]]
|seealso=
}}

Latest revision as of 13:09, 5 May 2022

Hover & click on the images for description

Description

Description:
/*

	Description:
	Increase the respawn time based on a condition

	Parameter(s):
		0: CODE - Condition, must return BOOL
		1: NUMBER - delay in seconds which is applied when the condition is true
		2: STRING - description displayed when the delay is in effect

	Returns:
	NOTHING
*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
Execution:
call
Groups:
Respawn

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

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