doGetOut: Difference between revisions

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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma1 |Game name=
|game1= ofpe
|version1= 1.00


|1.00|Game version=
|game2= arma1
|version2= 1.00


|arg= local |Multiplayer Arguments=
|game3= arma2
|version3= 1.00


|eff= global |Multiplayer Effects=
|game4= arma2oa
|version4= 1.50


|gr1= Unit Control |GROUP1=
|game5= tkoh
____________________________________________________________________________________________
|version5= 1.00


| Orders one or multiple units to get out from the vehicle (silently). Same as [[commandGetOut]] with latter being shown via radio chat.
|game6= arma3
|version6= 0.50
 
|arg= local
 
|eff= global
 
|gr1= Unit Control
 
|descr= Orders one or multiple units to get out from the vehicle (silently). Same as [[commandGetOut]] with latter being shown via radio chat.
<br><br>
<br><br>
Notes:
Notes:
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* Works only on alive units - unlike [[Arma_3_Actions#Eject|action "Eject"]] (one after another) or [[moveOut]] (instantly)
* Works only on alive units - unlike [[Arma_3_Actions#Eject|action "Eject"]] (one after another) or [[moveOut]] (instantly)
* Does not work on [[setUnconscious|unconscious]] - unless the AI is under player command. Unlike [[moveOut]] or [[Arma_3_Actions#Eject|action "Eject"]] (but one after another))
* Does not work on [[setUnconscious|unconscious]] - unless the AI is under player command. Unlike [[moveOut]] or [[Arma_3_Actions#Eject|action "Eject"]] (but one after another))
|DESCRIPTION=
____________________________________________________________________________________________


| '''doGetOut''' units |SYNTAX=
|s1= [[doGetOut]] units


|p1= units: [[Object]] or [[Array]] of [[Object]]s |PARAMETER1=
|p1= units: [[Object]] or [[Array]] of [[Object]]s


| [[Nothing]] |RETURNVALUE=
|r1= [[Nothing]]
____________________________________________________________________________________________
 
|x1= <code>[[doGetOut]] _unitOne</code> |EXAMPLE1=


|x2= <code>[[doGetOut]] [_unitOne,_unitTwo]</code> |EXAMPLE2=
|x1= <sqf>doGetOut _unitOne;</sqf>
____________________________________________________________________________________________


| mp= This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not leave the vehicle. |=
|x2= <sqf>doGetOut [_unitOne,_unitTwo];</sqf>


| [[commandGetOut]], [[moveOut]], [[leaveVehicle]] |SEEALSO=
|mp= This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not leave the vehicle.
 
|seealso= [[commandGetOut]] [[moveOut]] [[leaveVehicle]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands OFP Elite|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 13:20, 5 May 2022

Hover & click on the images for description

Description

Description:
Orders one or multiple units to get out from the vehicle (silently). Same as commandGetOut with latter being shown via radio chat.

Notes:
  • Works for both AI and player entities
  • AI unit gets back in - unless is under player command or combined with other sqf commands (orderGetIn false, allowGetIn false or leaveVehicle)
  • Ignores vehicle's lock state - unlike action "Eject" and moveOut
  • AI waits for execution until vehicle has stopped/is no longer flying (unclear if any timeout exists for order to be discarded) - unlike action "Eject" and moveOut
  • Plays the vehicle's position's get out animation (same as action "Eject") - unlike moveOut
  • When execute for multiple units, it waits till the action is completed, before the next to take his turn (same as action "Eject") - unlike moveOut
  • AI gets back into formation afterwards
  • Works only on alive units - unlike action "Eject" (one after another) or moveOut (instantly)
  • Does not work on unconscious - unless the AI is under player command. Unlike moveOut or action "Eject" (but one after another))
Multiplayer:
This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not leave the vehicle.
Groups:
Unit Control

Syntax

Syntax:
doGetOut units
Parameters:
units: Object or Array of Objects
Return Value:
Nothing

Examples

Example 1:
doGetOut _unitOne;
Example 2:
doGetOut [_unitOne,_unitTwo];

Additional Information

See also:
commandGetOut moveOut leaveVehicle

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note