isIRLaserOn: Difference between revisions

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{{Command
{{RV|type=command


| arma3
|game1= arma3
|version1= 0.50


|0.50
|gr1= Lights


|gr1 = Lights
|descr= Returns [[true]] if there is a linked and enabled IR on the given weapon.


| Returns [[true]] if there is a linked and enabled IR on the given weapon.
|s1= unit [[isIRLaserOn]] weapon
 
| unit '''isIRLaserOn''' weapon


|p1= unit: [[Object]]
|p1= unit: [[Object]]
Line 15: Line 14:
|p2= weapon: [[String]]
|p2= weapon: [[String]]


| [[Boolean]]
|r1= [[Boolean]]
 
 
|x1= <code>[[player]] [[isIRLaserOn]] [[currentWeapon]] [[player]];</code>
 


| [[enableIRLasers]], [[enableGunLights]], [[isLightOn]], [[isCollisionLightOn]], [[setPilotLight]], [[setCollisionLight]]
|x1= <sqf>player isIRLaserOn currentWeapon player;</sqf>


|
|seealso= [[enableIRLasers]] [[enableGunLights]] [[isLightOn]] [[isCollisionLightOn]] [[setPilotLight]] [[setCollisionLight]]
}}
}}
{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 14:11, 5 May 2022

Hover & click on the images for description

Description

Description:
Returns true if there is a linked and enabled IR on the given weapon.
Groups:
Lights

Syntax

Syntax:
unit isIRLaserOn weapon
Parameters:
unit: Object
weapon: String
Return Value:
Boolean

Examples

Example 1:

Additional Information

See also:
enableIRLasers enableGunLights isLightOn isCollisionLightOn setPilotLight setCollisionLight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note