isIRLaserOn: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
Lou Montana (talk | contribs) m (Text replacement - "<code>\[\[([a-zA-Z0-9_]+)\]\] +\[\[([a-zA-Z0-9_]+)\]\] +\[\[([a-zA-Z0-9_]+)\]\] +\[\[([a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1 $2 $3 $4;</sqf>") |
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|descr= Returns [[true]] if there is a linked and enabled IR on the given weapon. | |descr= Returns [[true]] if there is a linked and enabled IR on the given weapon. | ||
|s1= unit | |s1= unit [[isIRLaserOn]] weapon | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
Line 16: | Line 16: | ||
|r1= [[Boolean]] | |r1= [[Boolean]] | ||
|x1= < | |x1= <sqf>player isIRLaserOn currentWeapon player;</sqf> | ||
|seealso= [[enableIRLasers]] | |seealso= [[enableIRLasers]] [[enableGunLights]] [[isLightOn]] [[isCollisionLightOn]] [[setPilotLight]] [[setCollisionLight]] | ||
}} | }} |
Latest revision as of 14:11, 5 May 2022
Description
Syntax
- Syntax:
- unit isIRLaserOn weapon
- Parameters:
- unit: Object
- weapon: String
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- enableIRLasers enableGunLights isLightOn isCollisionLightOn setPilotLight setCollisionLight
Notes
-
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