isIRLaserOn: Difference between revisions

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m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
m (Text replacement - "<code>\[\[([a-zA-Z0-9_]+)\]\] +\[\[([a-zA-Z0-9_]+)\]\] +\[\[([a-zA-Z0-9_]+)\]\] +\[\[([a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1 $2 $3 $4;</sqf>")
 
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|descr= Returns [[true]] if there is a linked and enabled IR on the given weapon.
|descr= Returns [[true]] if there is a linked and enabled IR on the given weapon.


|s1= unit '''isIRLaserOn''' weapon
|s1= unit [[isIRLaserOn]] weapon


|p1= unit: [[Object]]
|p1= unit: [[Object]]
Line 16: Line 16:
|r1= [[Boolean]]
|r1= [[Boolean]]


|x1= <code>[[player]] [[isIRLaserOn]] [[currentWeapon]] [[player]];</code>
|x1= <sqf>player isIRLaserOn currentWeapon player;</sqf>


|seealso= [[enableIRLasers]], [[enableGunLights]], [[isLightOn]], [[isCollisionLightOn]], [[setPilotLight]], [[setCollisionLight]]
|seealso= [[enableIRLasers]] [[enableGunLights]] [[isLightOn]] [[isCollisionLightOn]] [[setPilotLight]] [[setCollisionLight]]
}}
}}

Latest revision as of 14:11, 5 May 2022

Hover & click on the images for description

Description

Description:
Returns true if there is a linked and enabled IR on the given weapon.
Groups:
Lights

Syntax

Syntax:
unit isIRLaserOn weapon
Parameters:
unit: Object
weapon: String
Return Value:
Boolean

Examples

Example 1:

Additional Information

See also:
enableIRLasers enableGunLights isLightOn isCollisionLightOn setPilotLight setCollisionLight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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