isIRLaserOn: Difference between revisions
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{{ | {{RV|type=command | ||
| arma3 |= | |game1= arma3 | ||
|version1= 0.50 | |||
| | |gr1= Lights | ||
| Returns true if there is a linked and enabled IR on | |descr= Returns [[true]] if there is a linked and enabled IR on the given weapon. | ||
| unit | |s1= unit [[isIRLaserOn]] weapon | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
|p2= weapon: [[String]] | |p2= weapon: [[String]] | ||
| [[Boolean]] | |r1= [[Boolean]] | ||
|x1= <sqf>player isIRLaserOn currentWeapon player;</sqf> | |||
| | |seealso= [[enableIRLasers]] [[enableGunLights]] [[isLightOn]] [[isCollisionLightOn]] [[setPilotLight]] [[setCollisionLight]] | ||
}} | }} | ||
Latest revision as of 14:11, 5 May 2022
Description
Syntax
- Syntax:
- unit isIRLaserOn weapon
- Parameters:
- unit: Object
- weapon: String
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- enableIRLasers enableGunLights isLightOn isCollisionLightOn setPilotLight setCollisionLight
Notes
-
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