BIS fnc timeline isPlaying: Difference between revisions
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|s1= [timeline] call [[BIS_fnc_timeline_isPlaying]] | |s1= [timeline] call [[BIS_fnc_timeline_isPlaying]] | ||
|p1= timeline: [[Object]] - | |p1= timeline: [[Object]] - the timeline object | ||
|r1= [[Boolean]] - Returns [[true]] if playing, otherwise [[false]] | |r1= [[Boolean]] - Returns [[true]] if playing, otherwise [[false]] |
Revision as of 12:02, 6 May 2022
Description
- Description:
- Whether given timeline is playing (can be paused at same time!)
- Execution:
- call
- Groups:
- Timeline
Syntax
- Syntax:
- [timeline] call BIS_fnc_timeline_isPlaying
- Parameters:
- timeline: Object - the timeline object
- Return Value:
- Boolean - Returns true if playing, otherwise false
Examples
- Example 1:
_isPlaying= [timeline] call BIS_fnc_timeline_isPlaying;
Additional Information
- See also:
- BIS_fnc_timeline_deleted BIS_fnc_timeline_cleanup BIS_fnc_timeline_finish BIS_fnc_timeline_getAlpha BIS_fnc_timeline_getCurrentTime BIS_fnc_timeline_getInterpMode BIS_fnc_timeline_getLength BIS_fnc_timeline_getPlayFromStart BIS_fnc_timeline_getPlayRate BIS_fnc_timeline_getPlayTime BIS_fnc_timeline_getPosition BIS_fnc_timeline_getSimulatedCurves BIS_fnc_timeline_getStopTime BIS_fnc_timeline_getTimeLeft BIS_fnc_timeline_init BIS_fnc_timeline_isFinished BIS_fnc_timeline_isLooping BIS_fnc_timeline_isPaused BIS_fnc_timeline_play BIS_fnc_timeline_setInterpMode BIS_fnc_timeline_setLength BIS_fnc_timeline_setLoop BIS_fnc_timeline_setPause BIS_fnc_timeline_setPlayRate BIS_fnc_timeline_setPosition BIS_fnc_timeline_simulateCurves BIS_fnc_timeline_stop BIS_fnc_timeline_tick BIS_fnc_timeline_setReverse BIS_fnc_timeline_isReverse
Notes
-
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