BIS fnc controlPoint isArrive: Difference between revisions

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m (Text replacement - "\|game([0-9])=([^ ]+) * \|version([0-9])=([^ ]+) * " to "|game$1=$2 |version$3=$4 ")
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|r1= [[Boolean]] - Returns [[true]] if control point is arrive, [[false]] if leave
|r1= [[Boolean]] - Returns [[true]] if control point is arrive, [[false]] if leave


|x1= <code>_isArrive = [controlPoint] [[call]] [[BIS_fnc_controlPoint_isArrive]];</code>
|x1= <code>[[private]] _isArrive = [controlPoint] [[call]] [[BIS_fnc_controlPoint_isArrive]];</code>


|seealso= [[BIS_fnc_controlPoint_compute]] [[BIS_fnc_controlPoint_computeOwnerKey]] [[BIS_fnc_controlPoint_getOwnerKey]] [[BIS_fnc_controlPoint_setIsArrive]]
|seealso= [[BIS_fnc_controlPoint_compute]] [[BIS_fnc_controlPoint_computeOwnerKey]] [[BIS_fnc_controlPoint_getOwnerKey]] [[BIS_fnc_controlPoint_setIsArrive]]
}}
}}

Revision as of 13:07, 6 May 2022

Hover & click on the images for description

Description

Description:
Whether given control point is arrive, not leave.
Execution:
call
Groups:
ControlPoint

Syntax

Syntax:
[controlPoint] call BIS_fnc_controlPoint_isArrive
Parameters:
controlPoint: Object - The control point
Return Value:
Boolean - Returns true if control point is arrive, false if leave

Examples

Example 1:
private _isArrive = [controlPoint] call BIS_fnc_controlPoint_isArrive;

Additional Information

See also:
BIS_fnc_controlPoint_compute BIS_fnc_controlPoint_computeOwnerKey BIS_fnc_controlPoint_getOwnerKey BIS_fnc_controlPoint_setIsArrive

Notes

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