reloadEnabled: Difference between revisions

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "<code>\[\[private\]\] _([a-zA-Z0-9_]+) = \[\[([a-zA-Z0-9]+)\]\] _([a-zA-Z0-9_]+);?<\/code>" to "<sqf>private _$1 = $2 _$3;</sqf>")
Line 26: Line 26:
|r1= [[Boolean]]
|r1= [[Boolean]]


|x1= <code>[[private]] _canReload = [[reloadEnabled]] _unit1;</code>
|x1= <sqf>private _canReload = reloadEnabled _unit1;</sqf>


|seealso= [[enableReload]] [[reload]] [[needReload]]
|seealso= [[enableReload]] [[reload]] [[needReload]]
}}
}}

Revision as of 21:24, 7 May 2022

Hover & click on the images for description

Description

Description:
Check whether magazine is reloaded whenever emptied.
Groups:
Weapons

Syntax

Syntax:
reloadEnabled unitName
Parameters:
unitName: Object
Return Value:
Boolean

Examples

Example 1:
private _canReload = reloadEnabled _unit1;

Additional Information

See also:
enableReload reload needReload

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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