ctrlCommitted: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
Lou Montana (talk | contribs) m (Text replacement - "<code>_([a-zA-Z0-9_]+) = \[\[([a-zA-Z0-9]+)\]\] _([a-zA-Z0-9_]+);?<\/code>" to "<sqf>_$1 = $2 _$3;</sqf>") |
||
(47 intermediate revisions by 12 users not shown) | |||
Line 1: | Line 1: | ||
{{RV|type=command | |||
|game1= arma1 | |||
|version1= 1.00 | |||
|game2= arma2 | |||
|version2= 1.00 | |||
|game3= arma2oa | |||
|version3= 1.50 | |||
|game4= tkoh | |||
|version4= 1.00 | |||
|game5= arma3 | |||
|version5= 0.50 | |||
|gr1= GUI Control | |||
|descr= Check if the control animation is finished. | |||
|s1= [[ctrlCommitted]] controlName | |||
|p1= controlName: [[Control]] | |||
|r1= [[Boolean]] | |||
|x1= <sqf>_done = ctrlCommitted _control;</sqf> | |||
|seealso= [[ctrlCommit]] | |||
}} | |||
Latest revision as of 21:24, 7 May 2022
Description
- Description:
- Check if the control animation is finished.
- Groups:
- GUI Control
Syntax
- Syntax:
- ctrlCommitted controlName
- Parameters:
- controlName: Control
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- ctrlCommit
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control