confirmSensorTarget: Difference between revisions

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|x1= <code>([[vehicle]] [[player]]) [[confirmSensorTarget]] [<nowiki/>[[west]], [[true]]];</code>
|x1= <sqf>vehicle player confirmSensorTarget [blufor, true];</sqf>


|seealso= [[setVehicleRadar]] [[setVehicleReportRemoteTargets]] [[vehicleReportRemoteTargets]] [[vehicleReceiveRemoteTargets]], [[setVehicleReceiveRemoteTargets]], [[vehicleReportOwnPosition]], [[setVehicleReportOwnPosition]], [[reportRemoteTarget]]
|seealso= [[setVehicleRadar]] [[setVehicleReportRemoteTargets]] [[vehicleReportRemoteTargets]] [[vehicleReceiveRemoteTargets]] [[setVehicleReceiveRemoteTargets]] [[vehicleReportOwnPosition]] [[setVehicleReportOwnPosition]] [[reportRemoteTarget]]
}}
}}

Latest revision as of 21:25, 7 May 2022

Hover & click on the images for description

Description

Description:
Sets for which Side the entity becomes a "confirmed hostile" target - a target that becomes highlighted red on the sensors display.
Groups:
Sensors

Syntax

Syntax:
vehicle confirmSensorTarget [side, isConfirmed]
Parameters:
vehicle: Object
side: Side
isConfirmed: Boolean
Return Value:
Nothing

Examples

Example 1:
vehicle player confirmSensorTarget [blufor, true];

Additional Information

See also:
setVehicleRadar setVehicleReportRemoteTargets vehicleReportRemoteTargets vehicleReceiveRemoteTargets setVehicleReceiveRemoteTargets vehicleReportOwnPosition setVehicleReportOwnPosition reportRemoteTarget

Notes

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