confirmSensorTarget: Difference between revisions
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>vehicle player confirmSensorTarget [blufor, true];</sqf> | ||
|seealso= [[setVehicleRadar]] [[setVehicleReportRemoteTargets]] [[vehicleReportRemoteTargets]] [[vehicleReceiveRemoteTargets]] | |seealso= [[setVehicleRadar]] [[setVehicleReportRemoteTargets]] [[vehicleReportRemoteTargets]] [[vehicleReceiveRemoteTargets]] [[setVehicleReceiveRemoteTargets]] [[vehicleReportOwnPosition]] [[setVehicleReportOwnPosition]] [[reportRemoteTarget]] | ||
}} | }} |
Latest revision as of 21:25, 7 May 2022
Description
- Description:
- Sets for which Side the entity becomes a "confirmed hostile" target - a target that becomes highlighted red on the sensors display.
- Groups:
- Sensors
Syntax
- Syntax:
- vehicle confirmSensorTarget [side, isConfirmed]
- Parameters:
- vehicle: Object
- side: Side
- isConfirmed: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- setVehicleRadar setVehicleReportRemoteTargets vehicleReportRemoteTargets vehicleReceiveRemoteTargets setVehicleReceiveRemoteTargets vehicleReportOwnPosition setVehicleReportOwnPosition reportRemoteTarget
Notes
-
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