getRelPos: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - ":<code>" to ": <code>") |
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|r1= [[Array]] in format [[Position#PositionAGL|PositionAGL]] | |r1= [[Array]] in format [[Position#PositionAGL|PositionAGL]] | ||
|x1= Find position 100 metres away at player's 3 o'clock:<code>_relpos = [[player]] [[getRelPos]] [100, 90];</code> | |x1= Find position 100 metres away at player's 3 o'clock: | ||
<code>_relpos = [[player]] [[getRelPos]] [100, 90];</code> | |||
|seealso= [[getPos]] [[getPosASLVisual]] [[getPosATLVisual]] [[visiblePositionASL]] [[visiblePosition]] [[position]] [[getPos]] [[getPosATL]] [[getPosASL]] [[getPosASLW]] | |seealso= [[getPos]] [[getPosASLVisual]] [[getPosATLVisual]] [[visiblePositionASL]] [[visiblePosition]] [[position]] [[getPos]] [[getPosATL]] [[getPosASL]] [[getPosASLW]] |
Revision as of 21:52, 7 May 2022
Description
- Description:
- Returns position that is given distance and relative direction away from original object.
- Groups:
- Positions
Syntax
- Syntax:
- object getRelPos [distance, direction]
- Parameters:
- object: Object - Object
- distance: Number - Distance from object
- direction: Number - Direction relative to object's current direction
- Return Value:
- Array in format PositionAGL
Examples
- Example 1:
- Find position 100 metres away at player's 3 o'clock:
_relpos = player getRelPos [100, 90];
Additional Information
- See also:
- getPos getPosASLVisual getPosATLVisual visiblePositionASL visiblePosition position getPos getPosATL getPosASL getPosASLW
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- talkingtoaj
- getPos vs getRelPos: getRelPos operates similarly to getPos except in getRelPos the direction is calculated 'relative' to the current object direction whereas getPos's direction is from North. Thus while getPos can take a position array as it is starting point, getRelPos requires an object with its own azimut heading.
- Posted on 3 March, 2016