saveGame: Difference between revisions

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|game1= ofp
|game1= ofp
|version1= 1.00
|version1= 1.00


|game2= arma1
|game2= ofpe
 
|version2= 1.00
|version2= 1.00


|game3= arma2
|game3= arma1
 
|version3= 1.00
|version3= 1.00


|game4= arma2oa
|game4= arma2
 
|version4= 1.00
|version4= 1.51


|game5= tkoh
|game5= arma2oa
|version5= 1.50


|version5= 1.00
|game6= tkoh
|version6= 1.00


|game6= arma3
|game7= arma3
 
|version7= 0.50
|version6= 0.50


|gr1= Mission Information
|gr1= Mission Information


|descr= Autosaves the game (used for Retry). The game can then be loaded from the last autosave with [[loadGame]]. Will not save if the player is [[objNull | null]] or dead.
|descr= Autosaves the game (used for Retry). The saving is not started immediately, the request for autosave is made instead. To check the status of the request, use [[isSaving]]. The game can then be loaded from the last autosave with [[loadGame]]. Will not save if the player is [[objNull | null]] or dead.
{{Feature | arma3 | Since Arma 3 v1.88 a [[BIS_fnc_addScriptedEventHandler | scripted event handler]] [[Arma_3:_Event_Handlers/ScriptedEventHandlers#Events | <tt>"OnSaveGame"</tt>]] is available.}}
{{Feature|arma3|Since {{GVI|arma3|1.88}} a {{hl|[[Arma 3: Scripted Event Handlers#Events | "OnSaveGame"]]}} [[BIS_fnc_addScriptedEventHandler | scripted event handler]] is available.}}


|s1= '''saveGame'''
|s1= [[saveGame]]


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[[saveGame]];</code>
|x1= <sqf>saveGame;</sqf>


|seealso= [[enableSaving]], [[loadGame]], [[savingEnabled]]
|seealso= [[isSaving]] [[enableSaving]] [[loadGame]] [[savingEnabled]]
}}
}}
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|SAVEGAME]]
[[Category:Scripting Commands OFP 1.46|SAVEGAME]]

Latest revision as of 15:30, 10 May 2022

Hover & click on the images for description

Description

Description:
Autosaves the game (used for Retry). The saving is not started immediately, the request for autosave is made instead. To check the status of the request, use isSaving. The game can then be loaded from the last autosave with loadGame. Will not save if the player is null or dead.
Groups:
Mission Information

Syntax

Syntax:
saveGame
Return Value:
Nothing

Examples

Example 1:
saveGame;

Additional Information

See also:
isSaving enableSaving loadGame savingEnabled

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note