AISFinishHeal: Difference between revisions
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Lou Montana (talk | contribs) m (Fix) |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>AISFinishHeal [_wounded, _medic, true];</sqf> | ||
|seealso= {{HashLink|Arma 2: Event Handlers#HandleHeal}}, {{HashLink|Arma 3: Event Handlers#HandleHeal}} | |seealso= {{HashLink|Arma 2: Event Handlers#HandleHeal}}, {{HashLink|Arma 3: Event Handlers#HandleHeal}} | ||
}} | }} |
Revision as of 15:39, 10 May 2022
Description
- Description:
- Alternative Injury Simulation (AIS) end state. Used to tell engine that script side healing is done when using "HandleHeal" event handler.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- AISFinishHeal [unit, healer, healerCanHeal]
- Parameters:
- unit: Object - wounded
- healer: Object - medic
- healerCanHeal: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
Notes
-
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