actionKeysNames: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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|timestamp= 20100120201400 | |timestamp= 20100120201400 | ||
|text= The return type is a stacked string. A string inside a string. To compare use first single and inside double quotes:<br> | |text= The return type is a stacked string. A string inside a string. To compare use first single and inside double quotes:<br> | ||
<code>if (actionKeysNames "User1" == '"W"') | <code>if (actionKeysNames "User1" == '"W"') then { ... };</code> | ||
}} | }} |
Revision as of 11:02, 12 May 2022
Description
- Description:
- Returns a list of button names assigned to the given user action. Action names can be found in config class ControllerSchemes or user action names.
- Groups:
- Interaction
Syntax
- Syntax:
- actionKeysNames userAction
- Parameters:
- userAction: String
- Return Value:
- String
Alternative Syntax
- Syntax:
- actionKeysNames [userAction, maxKeys, inputDevicePriority]
- Parameters:
- userAction: String
- maxKeys: Number - maximum number of keys to return
- since 1.36
- inputDevicePriority: String - result sorted by inputDevicePriority with values:
- "Mouse"
- "Keyboard"
- "Stick"
- "Gamepad"
- "Tracker"
- "Combo" (mouse and keyboard combinations)
- "Controler"sic (any controller other than mouse or keyboard)
- "Unsorted"
- Return Value:
- String
Examples
- Example 1:
_list = actionKeysNames "ReloadMagazine"; // "R"
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jan 20, 2010 - 20:14 (UTC)
-
The return type is a stacked string. A string inside a string. To compare use first single and inside double quotes:
if (actionKeysNames "User1" == '"W"') then { ... };
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Interaction