countFriendly: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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|r1= [[Number]] | |r1= [[Number]] | ||
|x1= <code>_num = player countFriendly | |x1= <code>_num = player countFriendly list _triggerOne;</code> | ||
|seealso= [[count]] [[countEnemy]] [[countUnknown]] [[countSide]] [[countType]] | |seealso= [[count]] [[countEnemy]] [[countUnknown]] [[countSide]] [[countType]] |
Revision as of 11:02, 12 May 2022
Description
- Description:
- Count how many units in the array are considered friendly to the given unit.
- Groups:
- Sides
Syntax
- Syntax:
- unitName countFriendly arrayName
- Parameters:
- unitName: Object
- arrayName: Array
- Return Value:
- Number
Examples
- Example 1:
_num = player countFriendly list _triggerOne;
Additional Information
- See also:
- count countEnemy countUnknown countSide countType
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 3, 2006 - 14:28
- hardrock
- Notes from before the conversion: The countFriendly command seem to count the number of units from the array that are considered to be of the given type by the whole side, not just the specified unit.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Sides