countEnemy

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Introduced with Operation Flashpoint version 1.00
  Arguments of this scripting command don't have to be local to the client the command is executed on

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Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Count how many units in the array are considered enemy to the given unit.

Syntax

Syntax:
unitName countEnemy arrayName
Parameters:
unitName: Object
arrayName: Array
Return Value:
Number

Examples

Example 1:
_num = player countEnemy list _triggerOne;

Additional Information

Multiplayer:
-
See also:
countFriendlycountcountUnknowncountSidecountType

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on August 3, 2006 - 14:28
hardrock
Notes from before the conversion: The countEnemy command seem to count the number of units from the array that are considered to be of the given type by the whole side, not just the specified unit.
Posted on December 15, 2006 - 04:46
Kronzky
The unit that's checking (left side of the command) needs a certain level of knowledge about the target (about .1) before the enemy units are actually counted. (OFP & ArmA)

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