roadAt: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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|r1= [[Object]] - road segment or [[objNull]] | |r1= [[Object]] - road segment or [[objNull]] | ||
|x1= <code>_road = roadAt | |x1= <code>_road = roadAt ASLToAGL [[getPosASL]] [[player]];</code> | ||
|x2= <code>_isOnRoad = !isNull | |x2= <code>_isOnRoad = !isNull roadAt [[player]];</code> | ||
|x3= For detecting bridges, for example<code>getModelInfo ( | |x3= For detecting bridges, for example<code>getModelInfo (roadAt [[ASLToAGL]] [[getPosASL]] [[player]]); {{cc|["bridgesea_01_f.p3d","a3\structures_f_exp\infrastructure\bridges\bridgesea_01_f.p3d",true]}}</code> | ||
|seealso= [[nearRoads]] [[roadsConnectedTo]] [[isOnRoad]] [[surfaceIsWater]] [[getRoadInfo]] [[nearestTerrainObjects]] | |seealso= [[nearRoads]] [[roadsConnectedTo]] [[isOnRoad]] [[surfaceIsWater]] [[getRoadInfo]] [[nearestTerrainObjects]] |
Revision as of 11:14, 12 May 2022
Description
- Description:
- Returns a road segment containing given position, objNull otherwise. Same as isOnRoad only returns the actual road object instead of boolean.
- Groups:
- Roads and Airports
Syntax
- Syntax:
- roadAt position
- Parameters:
- position: Object or Array - Array in format PositionAGL (especially on bridges) or (since Arma 3 v2.00) Position2D, in which case Z will be automatically deduced as the height of the road surface
- Return Value:
- Object - road segment or objNull
Examples
- Example 1:
_road = roadAt ASLToAGL getPosASL player;
- Example 2:
_isOnRoad = !isNull roadAt player;
- Example 3:
- For detecting bridges, for example
getModelInfo (roadAt ASLToAGL getPosASL player); // ["bridgesea_01_f.p3d","a3\structures_f_exp\infrastructure\bridges\bridgesea_01_f.p3d",true]
Additional Information
Notes
-
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