setObjectMaterialGlobal: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
Line 24: Line 24:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>player [[setObjectMaterialGlobal]] [0, "A3\Structures_F\Data\Windows\window_set.rvmat"];</code>
|x1= <code>player setObjectMaterialGlobal [0, "A3\Structures_F\Data\Windows\window_set.rvmat"];</code>


|seealso= [[setObjectTexture]] [[setObjectTextureGlobal]] [[getObjectTextures]] [[setObjectMaterial]] [[getObjectMaterials]]
|seealso= [[setObjectTexture]] [[setObjectTextureGlobal]] [[getObjectTextures]] [[setObjectMaterial]] [[getObjectMaterials]]
}}
}}

Revision as of 11:17, 12 May 2022

Hover & click on the images for description

Description

Description:
Set the material of the given selection on all computers in a network session.
Groups:
Object Manipulation

Syntax

Syntax:
obj setObjectMaterialGlobal [selection, material]
Parameters:
obj: Object
[selection,material]: Array
selection: Number
material: String
Return Value:
Nothing

Examples

Example 1:
player setObjectMaterialGlobal [0, "A3\Structures_F\Data\Windows\window_set.rvmat"];

Additional Information

See also:
setObjectTexture setObjectTextureGlobal getObjectTextures setObjectMaterial getObjectMaterials

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note