setUnloadInCombat: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>_veh setUnloadInCombat [<nowiki/>true, | |x1= <code>_veh setUnloadInCombat [<nowiki/>true, false];</code> | ||
|seealso= [[canUnloadInCombat]] [[allowCrewInImmobile]] [[isAllowedCrewInImmobile]] | |seealso= [[canUnloadInCombat]] [[allowCrewInImmobile]] [[isAllowedCrewInImmobile]] | ||
}} | }} |
Revision as of 11:18, 12 May 2022
Description
- Description:
- If cargo or turret units should get out of vehicle when in combat. If true, vehicle will stop and units will dismount. Vehicle must be local.
- Groups:
- Unit Control
Syntax
- Syntax:
- vehicle setUnloadInCombat [allowCargo, allowTurrets]
- Parameters:
- vehicle: Object
- [allowCargo, allowTurrets]: Array
- allowCargo: Boolean
- allowTurrets: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
_veh setUnloadInCombat [true, false];
Additional Information
Notes
-
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