onEachFrame: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\{\{cc\|([^ ]*)\}\}([^ ]*)<\/code>" to "<code>$1// $2$3</code>") |
||
Line 24: | Line 24: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>onEachFrame { hintSilent str position player}; | |x1= <code>onEachFrame { hintSilent str position player}; // Hints position every frame</code> | ||
|x2= Private variables defined outside of the [[onEachFrame]] scope are not inherited: | |x2= Private variables defined outside of the [[onEachFrame]] scope are not inherited: | ||
Line 42: | Line 42: | ||
[[onEachFrame]] { [[sleep]] 1; };</code> | [[onEachFrame]] { [[sleep]] 1; };</code> | ||
|x5= <code>onEachFrame {}; | |x5= <code>onEachFrame {}; // Reset event</code> | ||
|seealso= [[diag_frameNo]] [[diag_fps]] | |seealso= [[diag_frameNo]] [[diag_fps]] | ||
}} | }} |
Revision as of 11:22, 12 May 2022
Description
- Description:
- Runs given statement every frame.
- Groups:
- Event Handlers
Syntax
- Syntax:
- onEachFrame statement
- Parameters:
- statement: String or Code
- Return Value:
- Nothing
Examples
- Example 1:
onEachFrame { hintSilent str position player}; // Hints position every frame
- Example 2:
- Private variables defined outside of the onEachFrame scope are not inherited:
_myvar = "bob"; myvar = "bill"; onEachFrame { hintSilent str [_myvar, myvar]; }; // Result: [any,"bill"]
- Example 3:
- Only one onEachFrame loop can exist at any time:
onEachFrame { player sideChat "first"; }; onEachFrame { player sideChat "second"; }; // Result: "second", "second", "second"...
Note how "first" never gets shown even though it precedes "second". This is because script thread is executing within the same frame and first onEachFrame is overwritten before it has a chance to execute its statement. - Example 4:
- Script suspension is not permitted within onEachFrame scope:
// Will throw an error onEachFrame { sleep 1; };
- Example 5:
onEachFrame {}; // Reset event
Additional Information
- See also:
- diag_frameNo diag_fps
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note