set3DENMissionAttribute: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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|r1= [[Boolean]] - [[true]] if the value was set | |r1= [[Boolean]] - [[true]] if the value was set | ||
|x1= <code>"Multiplayer" set3DENMissionAttribute ["respawn", 3]; | |x1= <code>"Multiplayer" set3DENMissionAttribute ["respawn", 3]; // Set respawn type to 3</code> | ||
|seealso= [[get3DENMissionAttribute]] [[set3DENMissionAttributes]] | |seealso= [[get3DENMissionAttribute]] [[set3DENMissionAttributes]] | ||
}} | }} |
Revision as of 11:22, 12 May 2022
Description
- Description:
- Set scenario attribute. An attribute is identified by its property (data when it is engine-drive attribute) value in config. For the list of all attributes with their properties, see Setting Attributes.
- Groups:
- Eden Editor
Syntax
- Syntax:
- section set3DENMissionAttribute [class, value]
- Parameters:
- section: String - attribute section
- class: String - attribute name
- value: Anything - new attribute value
- Return Value:
- Boolean - true if the value was set
Examples
- Example 1:
"Multiplayer" set3DENMissionAttribute ["respawn", 3]; // Set respawn type to 3
Additional Information
Notes
-
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