visibleMap: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\{\{cc\|([^} ]*)\}\}" to "// $1") |
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Some of these cases can be covered with an [[addMissionEventHandler]] of type "Map". | Some of these cases can be covered with an [[addMissionEventHandler]] of type "Map". | ||
Just use the two magic variables 'mapIsOpened' and 'mapIsForced'. Skeleton might look something like: | Just use the two magic variables 'mapIsOpened' and 'mapIsForced'. Skeleton might look something like: | ||
<code> | <code>// update marker as long as map is open (works for uav stations as well) | ||
J_myGPSEH = [[addMissionEventHandler]] ["Map", { | J_myGPSEH = [[addMissionEventHandler]] ["Map", { | ||
Line 47: | Line 47: | ||
J_var_GPSOn = [[true]]; | J_var_GPSOn = [[true]]; | ||
// no sheduled environment -> create one | |||
{{codecomment|/* Triggered when map is opened or closed either by user action or script command openMap. */}} | {{codecomment|/* Triggered when map is opened or closed either by user action or script command openMap. */}} | ||
[] [[spawn]] { | [] [[spawn]] { | ||
[[waitUntil]] { | [[waitUntil]] { | ||
// ... // do something as long as map is open | |||
[[not]] J_var_GPSOn | [[not]] J_var_GPSOn | ||
}; | }; |
Revision as of 11:26, 12 May 2022
Description
- Description:
- Return true if the main map is shown (active).
- Groups:
- MapInteraction
Syntax
- Syntax:
- visibleMap
- Return Value:
- Boolean
Examples
- Example 1:
if (visibleMap) then {hint "You're showing the map !"}
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 13 November 2017
- James
-
visibleMap does not work in all cases where a map might be part of a dialog like in a uav terminal or in a artillery computer dialog.
Some of these cases can be covered with an addMissionEventHandler of type "Map".
Just use the two magic variables 'mapIsOpened' and 'mapIsForced'. Skeleton might look something like:
// update marker as long as map is open (works for uav stations as well) J_myGPSEH = addMissionEventHandler ["Map", { params ["_mapIsOpened", "_mapIsForced"]; if (_mapIsOpened) then { systemChat "GPS active"; J_var_GPSOn = true; // no sheduled environment -> create one /* Triggered when map is opened or closed either by user action or script command openMap. */ [] spawn { waitUntil { // ... // do something as long as map is open not J_var_GPSOn }; }; } else { J_var_GPSOn = false; systemChat "GPS inactive"; }; }];