distanceSqr: Difference between revisions
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_distanceSqr = [x1, y1, z1] [[distanceSqr]] [x2, y2, z2]; | _distanceSqr = [x1, y1, z1] [[distanceSqr]] [x2, y2, z2]; | ||
_distance = [[sqrt]] ([x1, y1, z1] [[distanceSqr]] [x2, y2, z2]); | _distance = [[sqrt]] ([x1, y1, z1] [[distanceSqr]] [x2, y2, z2]); | ||
_distanceSqr = ([x1, y1, z1] | _distanceSqr = ([x1, y1, z1] distance [x2, y2, z2]) ^ 2;</code> | ||
If normal distance is calculated according to this formula: | If normal distance is calculated according to this formula: |
Revision as of 11:32, 12 May 2022
Description
- Description:
- Computes the squared distance between two objects or positions.
- Groups:
- Math - Geometry
Syntax
- Syntax:
- var1 distanceSqr var2
- Parameters:
- var1: Object or Position
- var2: Object or Position
- Return Value:
- Number Distance in meters or 1e10 if distance cannot be calculated
Examples
- Example 1:
player distanceSqr (leader player)
- Example 2:
_distance = sqrt ((x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2); _distanceSqr = (x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2; _distance = [x1, y1, z1] distance [x2, y2, z2]; _distanceSqr = [x1, y1, z1] distanceSqr [x2, y2, z2]; _distance = sqrt ([x1, y1, z1] distanceSqr [x2, y2, z2]); _distanceSqr = ([x1, y1, z1] distance [x2, y2, z2]) ^ 2;
If normal distance is calculated according to this formula: squared distance is calculated according to this formula: distanceSqr =
Additional Information
- See also:
- distance vectorDistanceSqr distance2D
Notes
-
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