setObjectMaterial: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "$1$2</code>") |
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|x1= <code>car [[setObjectMaterial]] [0,"A3\Structures_F\Data\Windows\window_set.rvmat"]; | |x1= <code>car [[setObjectMaterial]] [0,"A3\Structures_F\Data\Windows\window_set.rvmat"]; | ||
car | car setObjectMaterial [1,"A3\Structures_F\Data\Windows\window_set.rvmat"];</code> | ||
|seealso= [[getObjectMaterials]] [[setObjectTextureGlobal]] [[getObjectTextures]] [[setObjectTexture]] [[setObjectMaterialGlobal]] | |seealso= [[getObjectMaterials]] [[setObjectTextureGlobal]] [[getObjectTextures]] [[setObjectTexture]] [[setObjectMaterialGlobal]] | ||
}} | }} |
Revision as of 11:33, 12 May 2022
Description
- Description:
- Sets material of object selection. The selection number is defined through the hiddenselection[]={} array in the vehicle's config (starting with 0).
- Groups:
- Object Manipulation
Syntax
- Syntax:
- obj setObjectMaterial [selectionNumber, material]
- Parameters:
- obj: Object
- [selectionNumber, material]: Array
- selectionNumber: Number
- material: String
- Return Value:
- Nothing
Examples
- Example 1:
car setObjectMaterial [0,"A3\Structures_F\Data\Windows\window_set.rvmat"]; car setObjectMaterial [1,"A3\Structures_F\Data\Windows\window_set.rvmat"];
Additional Information
- See also:
- getObjectMaterials setObjectTextureGlobal getObjectTextures setObjectTexture setObjectMaterialGlobal
Notes
-
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