synchronizeObjectsAdd: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "$1$2</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*) ([^ ]*)<\/code>" to "<code>$1$2$3 $4</code>") |
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|x1= <code>_acm = _groupLogic | |x1= <code>_acm = _groupLogic createUnit ["AmbientCombatManager", [[position]] [[player]],[],0,"NONE"]; | ||
_acm synchronizeObjectsAdd [<nowiki/>player<nowiki>]</nowiki>;</code> | _acm synchronizeObjectsAdd [<nowiki/>player<nowiki>]</nowiki>;</code> | ||
|seealso= [[synchronizeObjectsRemove]] | |seealso= [[synchronizeObjectsRemove]] | ||
}} | }} |
Revision as of 11:39, 12 May 2022
Description
- Description:
- Add given objects to the unit's list of synchronized objects.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- unit synchronizeObjectsAdd objects
- Parameters:
- unit: Object
- objects: Array - An array of objects
- Return Value:
- Nothing
Examples
- Example 1:
_acm = _groupLogic createUnit ["AmbientCombatManager", position player,[],0,"NONE"]; _acm synchronizeObjectsAdd [player];
Additional Information
- See also:
- synchronizeObjectsRemove
Notes
-
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