forceRespawn: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*) ([^ ]*)<\/code>" to "<code>$1$2$3 $4</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*) ([^ ]*)<\/code>" to "<code>$1$2$3 $4</code>") |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>forceRespawn | |x1= <code>forceRespawn player; | ||
</code> | </code> | ||
|seealso= [[playerRespawnTime]] [[setPlayerRespawnTime]] | |seealso= [[playerRespawnTime]] [[setPlayerRespawnTime]] | ||
}} | }} |
Revision as of 11:40, 12 May 2022
Description
- Description:
- Forces the unit to respawn. The effect is as if the player pressed the RESPAWN button in the game pause menu; the unit is killed but there is no "X was killed" message and no score adjustment.
- Groups:
- Multiplayer
Syntax
- Syntax:
- forceRespawn unit
- Parameters:
- unit: Object
- Return Value:
- Nothing
Examples
- Example 1:
forceRespawn player;
Additional Information
- See also:
- playerRespawnTime setPlayerRespawnTime
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note