setVehicleTIPars: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*) ([^ ]*) ([^ ]*) ([^ ]*)<\/code>" to "<code>$1$2$3 $4 $5 $6</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*) ([^ ]*) ([^ ]*) ([^ ]*)<\/code>" to "<code>$1$2$3 $4 $5 $6</code>") |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>vehicle player | |x1= <code>vehicle player setVehicleTIPars [1, 1, 1]; // set all parts hot | ||
[[vehicle]] [[player]] [[setVehicleTIPars]] [0, 0, 0]; // set all parts cold | [[vehicle]] [[player]] [[setVehicleTIPars]] [0, 0, 0]; // set all parts cold | ||
[[vehicle]] [[player]] [[setVehicleTIPars]] [0.5, 0.5, 0.5]; // set all parts warm | [[vehicle]] [[player]] [[setVehicleTIPars]] [0.5, 0.5, 0.5]; // set all parts warm |
Revision as of 12:50, 12 May 2022
Description
- Description:
- Sets the "heat" state of different vehicle parts for Thermal Imaging detection. This allows simulation of heated up parts of a vehicle without it actually having to utilize them - on a range from 0 to 1, 0 being cold, 1 being hot.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle setVehicleTIPars [engine, wheels, weapon]
- Parameters:
- vehicle: Object - Vehicle whose components are manipulated
- [engine, wheels, weapon]: Array
- engine: Number - engine and body's heat
- wheels: Number - tracks/wheels' heat
- weapon: Number - main weapon's heat
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setVehicleTIPars [1, 1, 1]; // set all parts hot vehicle player setVehicleTIPars [0, 0, 0]; // set all parts cold vehicle player setVehicleTIPars [0.5, 0.5, 0.5]; // set all parts warm
- Example 2:
vehicle player setVehicleTIPars [1, 0, 0]; // set the engine warm, perfect for winter
Additional Information
- See also:
- disableTIEquipment setCamUseTI
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.50
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands: Local Effect