setVehicleTIPars: Difference between revisions

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|x1= <code>vehicle player [[setVehicleTIPars]] [1, 1, 1]; // set all parts hot
|x1= <code>vehicle player setVehicleTIPars [1, 1, 1]; // set all parts hot
[[vehicle]] [[player]] [[setVehicleTIPars]] [0, 0, 0]; // set all parts cold
[[vehicle]] [[player]] [[setVehicleTIPars]] [0, 0, 0]; // set all parts cold
[[vehicle]] [[player]] [[setVehicleTIPars]] [0.5, 0.5, 0.5]; // set all parts warm
[[vehicle]] [[player]] [[setVehicleTIPars]] [0.5, 0.5, 0.5]; // set all parts warm

Revision as of 12:50, 12 May 2022

Hover & click on the images for description

Description

Description:
Sets the "heat" state of different vehicle parts for Thermal Imaging detection. This allows simulation of heated up parts of a vehicle without it actually having to utilize them - on a range from 0 to 1, 0 being cold, 1 being hot.
This command does not work on infantry weapons.
Groups:
Object Manipulation

Syntax

Syntax:
vehicle setVehicleTIPars [engine, wheels, weapon]
Parameters:
vehicle: Object - Vehicle whose components are manipulated
[engine, wheels, weapon]: Array
engine: Number - engine and body's heat
wheels: Number - tracks/wheels' heat
weapon: Number - main weapon's heat
Return Value:
Nothing

Examples

Example 1:
vehicle player setVehicleTIPars [1, 1, 1]; // set all parts hot vehicle player setVehicleTIPars [0, 0, 0]; // set all parts cold vehicle player setVehicleTIPars [0.5, 0.5, 0.5]; // set all parts warm
Example 2:
vehicle player setVehicleTIPars [1, 0, 0]; // set the engine warm, perfect for winter

Additional Information

See also:
disableTIEquipment setCamUseTI

Notes

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