setPilotLight: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{cc\|([^} ]*)\}\}" to "// $1") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
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This command will not work when using [[enableSimulation]] FALSE before this command is executed. However collision lights still do using [[setCollisionLight]]. | This command will not work when using [[enableSimulation]] FALSE before this command is executed. However collision lights still do using [[setCollisionLight]]. | ||
<code>// Workaround - Put in object init field | <code>// Workaround - Put in object init field | ||
this | this setPilotLight true; | ||
this [[setCollisionLight]] true; | this [[setCollisionLight]] true; | ||
[this] [[spawn]] { | [this] [[spawn]] { | ||
[[sleep]] 0.001; | [[sleep]] 0.001; | ||
(_this [[select]] 0) [[enableSimulation]] false; | (_this [[select]] 0) [[enableSimulation]] false; | ||
}; | };</code> | ||
</code> | |||
</dd> | </dd> | ||
</dl> | </dl> |
Revision as of 13:01, 12 May 2022
Description
- Description:
- Switches headlights of a vehicle on/off. Note that the vehicle has to be local, for global variant use Arma 3 Actions "LightOn"/"LightOff"
- Groups:
- Lights
Syntax
- Syntax:
- vehicle setPilotLight set
- Parameters:
- vehicle: Object
- set: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
car setPilotLight true;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 28, 2018 - 04:03 (UTC)
- HazJ
-
This command will not work when using enableSimulation FALSE before this command is executed. However collision lights still do using setCollisionLight.
// Workaround - Put in object init field this setPilotLight true; this setCollisionLight true; [this] spawn { sleep 0.001; (_this select 0) enableSimulation false; };