drawArrow: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
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{
{
_this select 0 drawArrow [
_this select 0 drawArrow [
player, player [[getRelPos]] [100, 0], [1,0,0,1]
player, player getRelPos [100, 0], [1,0,0,1]
];
];
}];</code>
}];</code>

Revision as of 13:06, 12 May 2022

Hover & click on the images for description

Description

Description:
Draws a single line arrow on the map. To draw a color filled arrow of custom shape see BIS_fnc_drawArrow
Groups:
GUI Control - Map

Syntax

Syntax:
map drawArrow [from, to, color]
Parameters:
map: Control
[from, to, color]: Array
from: Array or Object - arrow start position in format: Position2D, Position3D or Object
to: Array or Object - arrow end position in format: Position2D, Position3D or Object
color: Array - arrow color in format [r,g,b,a]
Return Value:
Nothing

Examples

Example 1:
findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["Draw", { _this select 0 drawArrow [ player, player getRelPos [100, 0], [1,0,0,1] ]; }];

Additional Information

See also:
drawEllipse drawIcon drawLine drawRectangle drawPolygon drawTriangle BIS_fnc_drawArrow

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on July 7, 2015 - 21:28 (UTC)
Waffle SS.
Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.