allowGetIn: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "[^a-zA-Z0-9_]\| *([^= ]+) * *\|p1=" to "$1|s1= $2 |p1=") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|1.00 | |version1= 1.00 | ||
|game2= ofpe | |game2= ofpe | ||
Line 30: | Line 30: | ||
|gr2= Unit Control | |gr2= Unit Control | ||
| Set if the units given in the list are allowed to enter vehicles. | |descr= Set if the units given in the list are allowed to enter vehicles. | ||
{{Feature|informative|See [[AI Group Vehicle Management]] for more information.}} | |||
| | |s1= unitArray [[allowGetIn]] allow | ||
| | |p1= unitArray: [[Array]] of [[Object]]s | ||
| | |p2= allow: [[Boolean]] - [[true]] allows the [[units]] to enter, [[false]] denies them | ||
|x1= < | |r1= [[Nothing]] | ||
|x1= <sqf>[_soldier1, _soldier2] allowGetIn true;</sqf> | |||
|seealso= [[orderGetIn]] | |seealso= [[orderGetIn]] | ||
}} | }} | ||
Latest revision as of 10:21, 13 May 2022
Description
- Description:
- Set if the units given in the list are allowed to enter vehicles.
- Groups:
- Object ManipulationUnit Control
Syntax
- Syntax:
- unitArray allowGetIn allow
- Parameters:
- unitArray: Array of Objects
- allow: Boolean - true allows the units to enter, false denies them
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- orderGetIn
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Command Group: Unit Control
- Scripting Commands: Global Effect