disableSerialization: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
||
Line 29: | Line 29: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>disableSerialization; | ||
private _display = findDisplay 46;</ | private _display = findDisplay 46;</sqf> | ||
|seealso= [[Display]] [[displayAddEventHandler]] [[displayRemoveAllEventHandlers]] [[displayRemoveEventHandler]] [[uiSleep]] | |seealso= [[Display]] [[displayAddEventHandler]] [[displayRemoveAllEventHandlers]] [[displayRemoveEventHandler]] [[uiSleep]] |
Revision as of 10:22, 13 May 2022
Description
- Description:
- Disable saving of script containing this command. After this, the script can work with data types which do not support serialization (UI types). See Namespace serialization for more information.
- Groups:
- NamespacesGUI Control
Syntax
- Syntax:
- disableSerialization
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- Display displayAddEventHandler displayRemoveAllEventHandlers displayRemoveEventHandler uiSleep
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 19 June, 2010
- Str
-
Can be used to detecting load. Scope with disabled serialization is discontinued after load, even if there's endless loop inside.
_loaded = [] spawn { disableSerialization; waitUntil { false }; }; waitUntil { scriptDone _loaded; }; hint "Game was loaded!";
Works for all possible load types - loading user save, loading autosave and resuming mission from main menu. Use with caution, as it handles two threads in memory, having impact at overall scripting time. - Posted on 23 October, 2013
- Killzone_Kid
-
If you do not store UI elements (Display, Control) in variables, you do not need disableSerialization; UI elements are usually returned by scripting commands such as findDisplay or passed as params in UI event handler scripts (displayAddEventHandler, ctrlAddEventHandler).
This code will require disableSerialization:
disableSerialization; _display = findDisplay 123; _ctrl = _display displayCtrl -1; _ctrl ctrlSetText "LOL";
This code will not:findDisplay 123 displayCtrl -1 ctrlSetText "LOL";
- Posted on July 25, 2017 - 18:15 (UTC)
- IT07
-
In Arma 3 1.74, a scripted FSM does somehow not work with disableSerialization. As a workaround, store a display inside an array.
Example:
_display = [findDisplay idd];