currentVisionMode: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
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|r4= [[Array]] - in format [vision mode, FLIR index]
|r4= [[Array]] - in format [vision mode, FLIR index]


|x1= <code>_currMode = currentVisionMode gunner _tank</code>
|x1= <sqf>_currMode = currentVisionMode gunner _tank</sqf>


|x2= <code>if (currentVisionMode player == 1) then
|x2= <sqf>if (currentVisionMode player == 1) then
{
{
hint "nightvision active";
hint "nightvision active";
};</code>
};</sqf>


|seealso= [[disableNVGEquipment]] [[disableTIEquipment]] [[camUseNVG]] [[setCamUseTI]] [[currentMagazine]] [[currentWeapon]] [[currentMuzzle]] [[currentWeaponMode]] [[currentZeroing]] [[magazinesTurret]] [[weaponsTurret]]   
|seealso= [[disableNVGEquipment]] [[disableTIEquipment]] [[camUseNVG]] [[setCamUseTI]] [[currentMagazine]] [[currentWeapon]] [[currentMuzzle]] [[currentWeaponMode]] [[currentZeroing]] [[magazinesTurret]] [[weaponsTurret]]   

Revision as of 10:22, 13 May 2022

Hover & click on the images for description

Description

Description:
Returns current vision mode of unit's weapon. Vision mode could be one of:
  • 0 - normal vision
  • 1 - night vision
  • 2 - thermal vision
Alternative syntaxes additionally return FLIR index (see setCamUseTI) of the thermal vision mode (See also "VisionModeChanged" entity event handler)
Groups:
Weapons

Syntax 1

Syntax:
currentVisionMode entity
Parameters:
entity: Object - unit or vehicle. Unit query returns current vision mode of the unit. Vehicle query returns driver seat vision mode
Return Value:
Number - vision mode

Syntax 2

Syntax:
currentVisionMode [entity]
Parameters:
entity: Object - unit or vehicle. Unit query returns current vision mode of the unit. Vehicle query returns driver seat vision mode
Return Value:
Array - in format [vision mode, FLIR index]

Syntax 3

Syntax:
vehicle currentVisionMode turret
Parameters:
vehicle: Object - vehicle with vision modes
turret: Array - path to vehicle's turret. Use [-1] for driver turret, [] for default primary gunner turret
Return Value:
Array - in format [vision mode, FLIR index]

Syntax 4

Syntax:
unit currentVisionMode weapon
Parameters:
unit: Object - soldier
weapon: String - unit's weapon. Use "" for current weapon
Return Value:
Array - in format [vision mode, FLIR index]

Examples

Example 1:
_currMode = currentVisionMode gunner _tank
Example 2:
if (currentVisionMode player == 1) then { hint "nightvision active"; };

Additional Information

See also:
disableNVGEquipment disableTIEquipment camUseNVG setCamUseTI currentMagazine currentWeapon currentMuzzle currentWeaponMode currentZeroing magazinesTurret weaponsTurret

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
AgentRev - c
Posted on Apr 29, 2016 - 21:31 (UTC)
🕖
This information is obsolete as of Arma 3 v2.08.

The return value is somewhat erratic for UAVs. For example, if you are connected to a UAV, with the turret set to thermal vision and PIP feed enabled, "currentVisionMode gunner _uav" returns 2 when controlling the turret, but returns 0 after releasing control, even thought the PIP feed is still in thermal mode. WIth nightvision, it will return 1 whether or not you are controlling the turret, but if you switch from 1st to 3rd person before releasing control, then it returns 0 afterwards...