mapGridPosition: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " " to " ") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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{{RV|type=command | {{RV|type=command | ||
| arma2 | |game1= arma2 | ||
|version1= 1.04 | |||
|1. | |game2= arma2oa | ||
|version2= 1.50 | |||
|game3= tkoh | |||
|version3= 1.00 | |||
|game4= arma3 | |||
|version4= 0.50 | |||
|gr1= Positions | |gr1= Positions | ||
Line 9: | Line 17: | ||
|gr2= Map | |gr2= Map | ||
| Returns the map grid position of an object or position.<br> | |descr= Returns the map grid position of an object or position.<br> | ||
The format is determined by the Grid format specified in the CfgWorlds for the current world. Eg: "024577" or "De82" or similar. | The format is determined by the Grid format specified in the CfgWorlds for the current world. Eg: "024577" or "De82" or similar. | ||
| [[mapGridPosition]] param | |s1= [[mapGridPosition]] param | ||
|p1= param: [[Object]] or [[Position]] - determines reference position | |p1= param: [[Object]] or [[Position]] - determines reference position | ||
| [[String]] - grid position | |r1= [[String]] - grid position | ||
|x1= < | |x1= <sqf>_gridPos = mapGridPosition player;</sqf> | ||
|x2= < | |x2= <sqf>_gridPos = mapGridPosition getPos player;</sqf> | ||
| [[BIS_fnc_gridToPos]] | |seealso= [[BIS_fnc_gridToPos]] [[BIS_fnc_posToGrid]] | ||
}} | }} | ||
Latest revision as of 10:24, 13 May 2022
Description
- Description:
- Returns the map grid position of an object or position.
The format is determined by the Grid format specified in the CfgWorlds for the current world. Eg: "024577" or "De82" or similar. - Groups:
- PositionsMap
Syntax
- Syntax:
- mapGridPosition param
- Parameters:
- param: Object or Position - determines reference position
- Return Value:
- String - grid position
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- BIS_fnc_gridToPos BIS_fnc_posToGrid
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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