visiblePositionASL: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
Line 21: Line 21:
|r1= [[Array]] format [[Position#PositionASL|PositionASL]]
|r1= [[Array]] format [[Position#PositionASL|PositionASL]]
    
    
|x1= <code>_playerRenderedPosASL = visiblePositionASL player;</code>
|x1= <sqf>_playerRenderedPosASL = visiblePositionASL player;</sqf>


|seealso= [[getPosVisual]] [[getPosASLVisual]] [[getPosATLVisual]] [[getPosWorldVisual]] [[visiblePosition]] [[position]] [[getPos]] [[getPosATL]] [[getPosASL]] [[getPosASLW]]
|seealso= [[getPosVisual]] [[getPosASLVisual]] [[getPosATLVisual]] [[getPosWorldVisual]] [[visiblePosition]] [[position]] [[getPos]] [[getPosATL]] [[getPosASL]] [[getPosASLW]]
}}
}}

Revision as of 10:25, 13 May 2022

Hover & click on the images for description

Description

Description:
Returns an object's rendered ASL position (z value above sea level) in render time scope.
Groups:
PositionsRender Time Scope

Syntax

Syntax:
visiblePositionASL object
Parameters:
object: Object - name of the object
Return Value:
Array format PositionASL

Examples

Example 1:
_playerRenderedPosASL = visiblePositionASL player;

Additional Information

See also:
getPosVisual getPosASLVisual getPosATLVisual getPosWorldVisual visiblePosition position getPos getPosATL getPosASL getPosASLW

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note