removeMagazines: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<dd class="note">([^}]*)<code>([^<]*)<\/code>" to "<dd class="note">$1<sqf>$2</sqf>") |
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{{RV|type=command | |||
|game1= ofp | |||
|version1= 1.00 | |||
|game2= ofpe | |||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|arg= local | |||
|gr1= Unit Inventory | |||
|descr= Removes all magazines of given type from the unit. If magazine class does not exist, nothing happens, not even .rpt message, unlike with [[addMagazine]] command. | |||
|s1= unitName [[removeMagazines]] magazineName | |||
|p1= unitName: [[Object]] | |||
|p2= magazineName: [[String]] | |||
|r1= [[Nothing]] | |||
|x1= <sqf>player removeMagazines "30Rnd_556x45_Stanag";</sqf> | |||
[[ | |seealso= [[addMagazine]] [[magazines]] [[removeMagazine]] [[removeWeapon]] [[removeMagazinesTurret]] [[removeMagazineTurret]] [[setVehicleAmmo]] | ||
}} | |||
<dl class="command_description"> | |||
<dt class="note">[[User:Pyro05x|Pyro05x]]</dt> | |||
<dd class="note"> | |||
Though BIS did not provide a command to remove '''all''' magazines of every type, it can still be accomplished using [[forEach]] [[magazines]]. example: | |||
<sqf>{ player removeMagazine _x } forEach magazines player;</sqf> | |||
</dd> | |||
</dl> |
Latest revision as of 10:57, 13 May 2022
Description
- Description:
- Removes all magazines of given type from the unit. If magazine class does not exist, nothing happens, not even .rpt message, unlike with addMagazine command.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- unitName removeMagazines magazineName
- Parameters:
- unitName: Object
- magazineName: String
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- addMagazine magazines removeMagazine removeWeapon removeMagazinesTurret removeMagazineTurret setVehicleAmmo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Inventory