scriptDone: Difference between revisions

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m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*) ([^ ]*)<\/code>" to "<code>$1$2$3 $4</code>")
m (Text replacement - "<dd class="note">([^}]*)<code>([^<]*)<\/code>" to "<dd class="note">$1<sqf>$2</sqf>")
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<dt class="note">[[User:Bn880|Bn880]]</dt>
<dt class="note">[[User:Bn880|Bn880]]</dt>
<dd class="note">A Null Script handle can be created in this manner:
<dd class="note">A Null Script handle can be created in this manner:
<code>_handle = 0 spawn {};</code>
<sqf>_handle = 0 spawn {};</sqf>
That is what any [[Script Handle]] becomes when a script is finished running, meaning it will test as [[true]] with:  
That is what any [[Script Handle]] becomes when a script is finished running, meaning it will test as [[true]] with:  
<sqf>scriptDone _handle;</sqf> and it returns "<NULL-script>" when converted to string. This in turn lets you initialize the variable with a completed [[Script Handle]] and lets you test the variable even though nothing else may have set the handle by creating a script with [[spawn]] or [[execVM]].  It also lets you store and manage script handles in arrays, and a few other sexy things.</dd>
<sqf>scriptDone _handle;</sqf> and it returns "<NULL-script>" when converted to string. This in turn lets you initialize the variable with a completed [[Script Handle]] and lets you test the variable even though nothing else may have set the handle by creating a script with [[spawn]] or [[execVM]].  It also lets you store and manage script handles in arrays, and a few other sexy things.</dd>


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Revision as of 10:57, 13 May 2022

Hover & click on the images for description

Description

Description:
Check if a script is finished running using the Script Handle returned by execVM or spawn.
Groups:
Program Flow

Syntax

Syntax:
scriptDone handle
Parameters:
handle: Script Handle - handle returned by spawn or execVM
Return Value:
Boolean

Examples

Example 1:
SQS Syntax: @scriptDone _Handle
Example 2:
SQF Syntax: script_handler = [parameters] execVM "scriptname.sqf"; waitUntil { scriptDone script_handler };

Additional Information

See also:
execVM spawn terminate scriptNull

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 03:54, 11 September 2009
Bn880
A Null Script handle can be created in this manner:
_handle = 0 spawn {};
That is what any Script Handle becomes when a script is finished running, meaning it will test as true with:
scriptDone _handle;
and it returns "<NULL-script>" when converted to string. This in turn lets you initialize the variable with a completed Script Handle and lets you test the variable even though nothing else may have set the handle by creating a script with spawn or execVM. It also lets you store and manage script handles in arrays, and a few other sexy things.